Sistemas de respuesta de estudiantesEvolución hacia a la gamificación

  1. Diego Vergara Rodríguez
  2. José María Mezquita Mezquita
  3. Ana Isabel Gómez Valecillo
  4. Pablo Fernández
Revue:
Eduweb

ISSN: 1856-7576 2665-0223

Année de publication: 2020

Volumen: 14

Número: 2

Pages: 236-250

Type: Article

D'autres publications dans: Eduweb

Résumé

Audience response systems have evolved in recent years by integrating the different elements of gamification. This integration has given way to so-called game-based student response systems, notably among them Kahoot! Plickers, Socrative and Quizizz. This investigation exposes the technical characteristics, the operation and the way in which these systems integrate the elements of the gamification. Thus, the results obtained confirm that these systems integrate the elements of gamification and, hence, their cataloging is correct as game-based student response systems