Sistemas de respuesta de estudiantesEvolución hacia a la gamificación

  1. Diego Vergara Rodríguez
  2. José María Mezquita Mezquita
  3. Ana Isabel Gómez Valecillo
  4. Pablo Fernández
Aldizkaria:
Eduweb

ISSN: 1856-7576 2665-0223

Argitalpen urtea: 2020

Alea: 14

Zenbakia: 2

Orrialdeak: 236-250

Mota: Artikulua

Beste argitalpen batzuk: Eduweb

Laburpena

Audience response systems have evolved in recent years by integrating the different elements of gamification. This integration has given way to so-called game-based student response systems, notably among them Kahoot! Plickers, Socrative and Quizizz. This investigation exposes the technical characteristics, the operation and the way in which these systems integrate the elements of the gamification. Thus, the results obtained confirm that these systems integrate the elements of gamification and, hence, their cataloging is correct as game-based student response systems