Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments

  1. Lampropoulos, G.
  2. Fernández-Arias, P.
  3. Antón-Sancho, Á.
  4. Vergara, D.
Aldizkaria:
Electronics (Switzerland)

ISSN: 2079-9292

Argitalpen urtea: 2024

Alea: 13

Zenbakia: 15

Mota: Berrikuspena

DOI: 10.3390/ELECTRONICS13152917 GOOGLE SCHOLAR lock_openSarbide irekia editor